AI Insights · Timothy · October 2024
Top 5 2D Cartoon Games on iOS in the Netherlands: Q3 2024 Performance
Discover the performance trends of the leading 2D Cartoon Games on iOS in the Netherlands during Q3 2024, including insights on downloads, revenue, and active users.
In Q3 2024, the performance of the top 2D cartoon games on iOS in the Netherlands showcased varied trends in downloads, revenue, and weekly active users. Here’s a closer look at each of the top five games:
Offline Games - No Wifi Games from Moreno Maio saw a significant surge in downloads at the beginning of the quarter, reaching a peak of approximately 45.5K in the week of July 8. However, downloads declined steadily to around 4.9K by the end of September. Revenue displayed a gradual decrease, starting at $301 in late July and finishing at $183 by the quarter's end. Despite this, weekly active users remained relatively stable, peaking at 92.6K in mid-August and closing the quarter with approximately 80K.
Royal Match by Dream Games maintained a strong revenue stream throughout the quarter, with weekly earnings fluctuating between $118K and $166K, peaking in the final week of September. Downloads remained stable, hovering around 5K weekly, while weekly active users saw a slight dip from 127.2K at the start of September to 114.8K by the end of the quarter.
Screw Puzzle: Wood Nut & Bolt™ from ONESOFT GLOBAL PTE. LTD. experienced a decline in downloads, starting at 8.3K in early July and settling at 3.5K by late September. Revenue followed a similar downward trend, with weekly figures dropping from $1.4K in late July to $579 at the quarter's close. Weekly active users remained more consistent, with a slight increase from 8.9K in early July to 10.8K by the end of September.
2 Player Games : the Challenge also saw a decrease in downloads over the quarter, starting at 5.7K in early July and ending at around 2K by late September. Revenue remained modest, with a peak of $185 in late July, tapering off to $63 by the end of September. Weekly active users decreased from a peak of 40.5K in late July to 22.5K by the end of September.
Travel Town - Merge Adventure by Moon Active showed steady revenue with a peak of $35.6K in late September. Downloads remained fairly consistent, ranging between 3.1K and 4.8K weekly. The number of weekly active users showed a slight increase, starting at 22.6K in early July and reaching 26K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the diverse performance patterns of these popular games in the Netherlands. For more detailed analytics and insights, visit Sensor Tower.